Emerging risks in massively multiplayer online role playing games
Massively Multiplayer Online Role Playing Games (MMORPG’s) are highlySanders B, Atkinson S, Haskell-Dowland PS (Dowland PS), Furnell SM, Papadaki M
immersive environments which promote and sustain hyper personal interaction
amongst players. This body of work aimed to identify, compare and draw
conclusions from existing and ongoing research on player behaviour,
motivations, addiction, data disclosure and the potential for harm in MMORPGs.
Two quantitative survey based studies and a series of semi structured
interviews formed the evidence base for the research findings. The first
quantitative study consisted of European participants (n=357) and the second of
Singaporean participants (n=188). In addition the European study
encompassed qualitative findings from semi structured interviews.